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breakout_neon.js
function toggleMenu() {
    if (gameState === STATES.PLAYING) {
        pauseGame();
    } else if (gameState === STATES.PAUSED) {
        resumeGame();
    }
}

Breakout: Neon

// status: ACTIVE

physics_engine.js
class Particle {
  constructor(x, y, vx, vy) {
    this.x = x;
    this.y = y;
    this.vx = vx;
    this.vy = vy;
  }
}

Physics Engine Simulation

// status: COMING SOON

puzzle_engine.js
class PuzzlePiece {
  onDrag(e) {
    this.pos.x = e.clientX;
    this.pos.y = e.clientY;
    this.checkSnap();
  }
}

Puzzle Game Engine

// status: COMING SOON

maze_ai.js
function solve(start, end) {
  const queue = [start];
  while(queue.length > 0) {
    let current = queue.shift();
    if(current === end) break;
  }
}

Maze Solver AI

// status: ACTIVE

gesture_rec.js
function detectGesture(points) {
  const v1 = getVector(points[0], points[1]);
  const v2 = getVector(points[1], points[2]);
  const angle = calculateAngle(v1, v2);
  return angle > 90 ? 'corner' : 'line';
}

Gesture Recognition

// status: COMING SOON


System status: OPERATIONAL & RUNNING